For DJs & live performers
Your audience is
bigger than your venue.
Play to the room and everyone who couldn't make it. Go live inside InCynq, build a following that's yours rather than the club's, and get tipped for it.
Get started →How it works
From set-up
to on air.
Set up your stage name
Your own identity on InCynq — stage name, @handle, followers, tip jar. Separate from your personal account, so people follow the artist. Activation is 1750 L$, paid at an InCynq ATM inworld.
Go live with your stream
Create your gig, drop in your stream URL, tap Go Live. Your set plays inside InCynq, your followers get told you're on air, and anyone browsing Events can walk in and listen.
Get tipped, get paid
Your audience tips you while you play. Tips land in your earnings, clear after a week, and are paid out to your Second Life avatar — no invoices, no chasing a venue owner.
Airtime
The fee to join
is the airtime.
The 1750 L$ you pay to set up isn't a fee that vanishes. Every Linden of it lands in your Performer Wallet — which is 10 hours on air before you spend anything else.
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175 L$ an hour Top up whenever you need more. Buy the hours, not a schedule.
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✓
Billed by the minute you actually play No booking a slot, no declaring a set length. Go live, play, end the set — only what you used comes off.
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A dropped connection doesn't cost you If your stream dies mid-set, the session closes itself and charges what you genuinely broadcast.
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It promotes your gigs too The same balance buys event boosts and ads, so a big night can be announced properly.
Your first 10 hours, included
Your money
Two balances,
kept apart.
What you spend on InCynq and what you earn from your audience are different things, and we never mix them up.
Performer Wallet
- ✓ Your activation credit and any top-ups
- ✓ Pays for airtime, boosts and ads
- ✓ We never take a cut of it
- ✕ Spend-only — not refundable, ever
Tip earnings
- ✓ Real tips from the people listening
- ✓ Paid out to your SL avatar in L$
- ✓ Yours — we handle it for 5%
- ✓ Still paid even if you close your account
The 5% is on tips and tips only — never on your airtime, your activation, or anything you top up.
Tips & payouts
Tipped while you play.
Paid every week.
In Second Life a tip jar gets hit all night, so we didn't cap it at one. Anyone listening can tip you as often as they like while you're on air.
Held for seven days
Every tip sits for a week. That's the window where a disputed gig can still be sorted while a refund is possible — after it, the money is yours.
One payment a week
Everything that's cleared goes out in a single weekly payment. Play Monday, Tuesday and Wednesday and you get one transfer, not three.
Straight to your avatar
Real L$, sent inworld from IncynqPayments to the avatar you activated with. Paid by a person who checks every run — at our size, that's the point.
Activate at an InCynq Terminal before your first gig. That's where we pick up which avatar to pay — without it, there's nowhere for your tips to go.
Your following
The crowd
comes with you.
Play a club and the club keeps the crowd. On InCynq the people who follow you are following you — to the next gig, at the next venue, whoever booked it.
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✓
Your followers know you're live They get a notification and you appear in their feed the moment you go on air.
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Everyone else finds you in Events Every live gig is listed. People wander in, listen, and follow you from there.
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You can see who's listening A live count while you play, and your peak and total listeners kept on every gig afterwards.
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Change your name without starting over DJs rebrand. Yours costs 1750 L$ and you keep your followers, your history and your Performer Wallet.
Listeners right now
Ready to play
to a bigger room?
Set up your stage name, and your first 10 hours are already in the bank.